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DirectX 12 has been a talking point amongst PC gamers for a number of years, though even now games with solid DirectX 12 versions remain scare Now, Resident Evil 2 gets added to the list of "games with a disappointing DirectX 12 implementations", with the game's native DirectX 11 version running better when we used a wide range of graphics cards DirectX 12 Multiadapter Lighting up dormant silicon and making it work for you All just speculation on my part It seemed strange for a state of the art / next gen engine to not support SLI / Crossfire When the UE Roadmap showed support for DX12 which had EMA I reasoned that it would support it
